-- porch/middleware/keypool.wo — the key pool: an actor per shard, picked by -- hash of the key, that serializes rate-limit counting (this file, kind 1) -- and idempotency begin (Task 4, kind 2) against the @table rows in -- store.wo. This is the only file that knows a pool exists — the -- middlewares call through it and never touch RateLimitCounter or -- IdempotencyKey themselves. -- -- `call`'s reply crosses the actor boundary as a single copyable scalar -- (WO-E226 — no class, no Text can ride it). The exact count is decided -- atomically inside `receive`; `pool_count` packs it with the window's -- remaining time into one Int and unpacks that into the `Verdict` callers -- actually read, so the packing never leaks outside this file. use time use http -- To a pool actor. kind 1 = count (this file); kind 2 = begin (Task 4 -- fills in the arm — the fields below are already shaped for it: the -- bare idempotency key travels in `key`, the body digest in `digest`, -- and the actor runs `handler` against `req` itself so a duplicate waits -- in the mailbox rather than needing a held reply). class PoolMsg { kind: Int key: Text limit: Int -- count: max requests per window window: Int -- count: window size, µs digest: Text -- begin: sha256(method|path|body), Task 4 req: Req -- begin: the request, Task 4 handler: Handler -- begin: the route's handler, invoked inside receive, Task 4 } -- What the limiter reads back from a count. `allowed` and `limit` are -- filled in by `pool_count` — the caller already knows `limit`, it is the -- one it sent. `count` and `reset_at` come from the actor. class Verdict { allowed: Bool count: Int limit: Int reset_at: Int -- wall-clock ms (time.now()) when this key's window resets } -- PoolMsg requires `req`/`handler` on every construction (an actor -- message's fields are all required, like RoomMsg's `writer` in -- docs/examples/chat/main.wo). A count message has no request to run, so -- it fills those two with an inert placeholder — same shape as chat's -- dummy_writer() for RoomMsg's shutdown message. class NullHandler { fn handle(req: Req) -> Resp { return Resp { status: 500, headers: {}, body: "" }; } } fn dummy_req() -> Req { return Req { method: "", path: "", params: {}, query: {}, headers: {}, body: "", principal: "", ctx: {}, conn: 0 - 1 }; } -- One actor per shard. Reads the row for the key, decides, and writes the -- new count by assigning to the row's field — that writes through and -- maintains indexes; never delete-then-insert as an update. class KeyActor { fn receive(msg: PoolMsg) -> Int { if msg.kind == 2 { -- Task 4: look up the idempotency key, replay on a digest match, -- refuse on a mismatch, or run msg.handler and store the result. -- Placeholder until then. return 0 - 1; } -- kind 1: count. let now = time.ticks(); let hits = from c in RateLimitCounter where c.key == msg.key take 1 select c; if len(hits) == 0 { insert RateLimitCounter { key: msg.key, count: 1, window: now }; return pool_pack(1, msg.window / 1000); } let row = hits[0]; if now - row.window > msg.window { -- the window fully elapsed: prune the stale row rather than reset it -- in place — resetting keeps one row forever for every key ever -- seen, an unbounded leak for IP-keyed limiting. There is no -- sweeper; this lazy expiry on access is it. delete row; insert RateLimitCounter { key: msg.key, count: 1, window: now }; return pool_pack(1, msg.window / 1000); } row.count = row.count + 1; let remaining_us = row.window + msg.window - now; if remaining_us < 0 { remaining_us = 0; } return pool_pack(row.count, remaining_us / 1000); } } -- Packs (count, remaining-ms-in-window) into one Int: count * 1e9 + -- remaining_ms, remaining_ms clamped to stay under 1e9 (~11.5 days — -- far past any realistic rate-limit window). That clamp only blurs the -- advisory reset header on an absurdly long window; it never touches the -- count, which is the correctness-critical half. fn pool_pack(count: Int, remaining_ms: Int) -> Int { let r = remaining_ms; if r < 0 { r = 0; } if r >= 1_000_000_000 { r = 999_999_999; } return count * 1_000_000_000 + r; } -- One actor address per slot. `multi actor PoolMsg` does not parse (a -- `multi`'s element type is one token) — chat/main.wo's RoomRef wraps an -- actor handle in a one-field class for exactly this reason, mirrored -- here as PoolSlot. class PoolSlot { a: actor PoolMsg } class Pool { actors: multi PoolSlot } -- Spawns n identical actors and returns the pool. n is a capacity knob: -- too small and a hot key's mailbox saturates under load (a `call` trap, -- answered 503 by the middleware — never a silent bypass). pub fn make_pool(n: Int) -> Pool { let actors: multi PoolSlot = []; let i = 0; while i < n { push(actors, PoolSlot { a: spawn KeyActor {} }); i = i + 1; } return Pool { actors: actors }; } -- Hashes a key to one of the pool's actors — sum of bytes modulo n, a -- shard selector, not a security hash. The same key always selects the -- same actor, which is the entire per-key serialization mechanism. pub fn pool_select(pool: Pool, key: Text) -> actor PoolMsg { let sum = 0; let i = 0; while i < len(key) { sum = sum + byte_at(key, i); i = i + 1; } let idx = sum % len(pool.actors); return pool.actors[idx].a; } -- The count accessor every later task's limiter calls. Unpacks the -- actor's scalar reply into the Verdict the limiter reads. pub fn pool_count(pool: Pool, key: Text, limit: Int, window: Int) -> Verdict { let a = pool_select(pool, key); let raw = call(a, PoolMsg { kind: 1, key: key, limit: limit, window: window, digest: "", req: dummy_req(), handler: NullHandler {} }); let count = raw / 1_000_000_000; let remaining_ms = raw % 1_000_000_000; return Verdict { allowed: count <= limit, count: count, limit: limit, reset_at: time.now() + remaining_ms }; }