- docs/examples/fibers: part 1 is TIMING-FREE and byte-exact — main sends three messages then burns reductions; each budget expiry hands the Counter actor exactly one delivery (cooperative mechanics, preemptive fairness, BEAM's shape); part 2 parks a Sleeper actor mid-receive on the I/O plane while main keeps ticking — the wake lands between ticks, proving a sleeping fiber blocks nobody - the missing "sleeper: up" on the first run was main-return-reap working as specced (main ended before the deadline); the demo's window widened so the wake is observable - scripts/fibers-accept.sh + `just fibers` (8 checks): build, part-1 exact + part-2 ordering invariants on auto/uring/epoll backends, and an ASan-runtime rebuild+run - README points at the doctrine writeup (exploration/fibers) Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
74 lines
2.1 KiB
Text
74 lines
2.1 KiB
Text
use time
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-- fibers — the writeonce hybrid demonstrated (BEAM's shape):
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-- cooperative MECHANICS (no signals, no interrupts) with
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-- reduction-budget EVICTION (loop back-edges pay one reduction; at
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-- zero the fiber re-queues whether it likes it or not), actors as the
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-- spawn surface (one message at a time, ownership-moving sends), and
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-- blocking builtins that PARK on the shard's io_uring plane instead
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-- of holding the thread.
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--
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-- Part 1 is deterministic by construction (budget accounting, no time):
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-- its output is byte-exact. Part 2 shows a sleeping fiber not blocking
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-- anyone; its ordering is asserted loosely by the acceptance gate
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-- because it depends on real time.
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class Tick {
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n: Int
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}
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-- Part 1: a counting actor; main and the actor interleave one message
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-- per main-yield under the default budget.
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class Counter {
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label: Text
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total: Int
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fn receive(msg: Tick) {
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self.total = self.total + msg.n;
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print("${self.label} +${msg.n} = ${self.total}");
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}
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}
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-- Part 2: an actor whose receive PARKS mid-message. The park releases
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-- the shard: main keeps ticking while this fiber sleeps.
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class Sleeper {
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pad: Int
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fn receive(msg: Tick) {
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print("sleeper: down for ${msg.n}ms");
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time.sleep(msg.n);
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print("sleeper: up");
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}
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}
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fn spin(rounds: Int) {
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-- burn reductions so the scheduler's eviction gets a chance: each
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-- back-edge pays one reduction; the default budget is 4000
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let i = 0;
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while i < rounds {
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i = i + 1;
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}
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}
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fn main() -> Int {
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-- ---- part 1: deterministic budget interleave ----
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let c: actor Tick = spawn Counter { label: "count", total: 0 };
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send(c, Tick { n: 1 });
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send(c, Tick { n: 2 });
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send(c, Tick { n: 3 });
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-- three yields deliver exactly three messages, one per turn
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spin(5000);
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spin(5000);
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spin(5000);
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print("part1 done");
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-- ---- part 2: a parked fiber blocks nobody ----
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let s: actor Tick = spawn Sleeper { pad: 0 };
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send(s, Tick { n: 150 });
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let t = 0;
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while t < 8 {
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time.sleep(25);
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print("main tick ${t}");
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t = t + 1;
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}
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print("part2 done");
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return 0;
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}
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